Rev 2 (6 Beta)

Made By TeRror (Mod by KD - CNC labs)
For 5 players - 4 human vs 1 comp


The King has decided to take the main Hill leading to his country. 
He won't be easy to stop....



Put USA comp in the top slot across the river.






Simple Rules:
Rev 2. Destroy all 10 waves to win. Also destroy the CC, Speaker Tower, War Factory, Barracks, Strat, all superweapons and Supply Centre.



There are 10 waves to test your might. But be careful! The King isn't 
known for being fair!!!


Tips: 
You could try building defences fast and early on the hill and
just keep him from ever going on there.
Or you can't go wrong with big defences at the bottom of the hill.

Either way you will get a challenge, and the King is prepared
for any attack!

You can destroy his buildings and CC, but the King invested in 
certain defences to be protected, so the defences will respawn!

Destroying his buildings will definitely help.
If you have not destroyed all his buildings before the final wave, you are sure to be overwhelmed. 
Get BIG air defence by bottom of hill. It protects against the air attacks.

The first few waves are more of a survival strategy. First of all build defences! Take over Gat cannons by base and bunkers! 



Fixes:

12/12/11
EX version1
Added Counters and missing script briefings.
Added Final Wave.


18/8/13

Beta version. sb2
Lowered number of waves from 36 to 20.
Harder waves.
Buildings give cpu more attacks.
few minor changes here and there.
Money crates at start

19/8/13

changed a few spawn waves. only 3 spawn waves (and the final lotus) now spawn inside players bases. the rest air drop in.


28/8/13
lowered Battleship HP. 
2 free crusader tanks at start for each player.
changed towers to bunkers on hill.
Enabled Computer to drop BlackMarket Nuke. thanks to annihilation from C&C labs for this
gave CPU extra power for Final wave SW.


Sigh...
5/9/13
changed a few waves.
added intro.
changed broken ships.
changed broken bunkers.

17/11/13
Intro fixed.
Game crashing at end fixed.
Toxic tunnels added.
Map size bug after Generals Tank spawn fixed (thanks i_love_mixery)
Bunkers added + made garrisonable

I wasn't going to touch this map again, but someone showed me how to fix the bugs that really slowed the map down. Perhaps I will update one more time after this, if I ever figure out how to use GLA holes properly....


Rev 2. 
Changed focus point of 'Guard Area'.
Added Boss waves.


R2 (f!) 22/11/13

 
Added an outro if players lose. 
Also decreased nuke launch time.
Added 1 more Black lotus attack.
Slightly harder final wave.
Slightly harder waves at start.


11/12/13

Bs version (Beta Short)

fixing bugs with some spawns, such as some final waves do not move and needless drops in ocean etc. and outro.
decreased waves to 15.
Harder Air waves.
Removed 'Boss' waves - overly long.
Hardened final wave.
  

Beta Short final - 21/2/14
Following responses, final wave is made easier. 
Decreased waves to 10

Other than that, map is beatable, while providing constant challenge. 

No more updates to this King of the Hill mod map are needed. 

Thank you all for playing this modded version of the map. Any feedback can be given to Kdreamland at cnclabs.

............................

21/6/18
Restored final wave difficulty
Removed snow weather in attempt to speed up game
Gave some defences on hill to encourage player capture 

28/6/18
Decreased Carpet Bomber
Minor wave adjustments
More crusader crates on final wave

2/7/18
Minor adjustments
Note: The final wave is SUPPOSED to be overwhelming. 

12/7/18
Power buildings now destroyable.
Chinook script added.
Minor fixes.

24/7/18

Added extra boss tanks.
Minor script fixes - Power now destroyable.
Changed briefings - notepad didn't work for some players, so all messages have been changed to "missing" briefings
Changed some waves.
Adjusted Hill - Nearly impossible to build on there with constant waves + moabs so amended slightly

Hoping that this will be the final amendment. Really this was only intended to be fixing the power issue.

Unlikely to add anything else, besides a basic fix in the future.

27/7/18 (fix)
Money moved slightly from left side, so ranger can capture 3rd oil derrick. 
Extra supply drops/Black Markets given.

1/8/18
removed supply drops
slight fixes

2/8/18 (Rev 3)
slight fix to script error
harder waves
if map is fine then no more edits
KD

3/8/18
scriptbriefing fix
dropsadded

4/3/18
script briefing adjust

5/3/18
script briefing adjust
gentank fixed
glasupplystashgiven